9:30 Keynote Speaker
Emílio Luque
Room: 1D
10:30 Coffee Break Student Poster
Room: Hall
Hacking as a Form of "Self-Improvement"
Eric Clark
A Personalized Visualization Tool for Geo-referenced Information
Sérgio Freitas, Maria Beatriz Carmo & Ana Paula Afonso
MIG21 API - Multimedia Interactive Groups API
Luís Soares
BRaiN Research Network
Ricardo Pisa, Vasco Ferreira, Elisabete Jesus & Bruno Carlos
Ethical Engagement with Data Collection Efforts Related to Fighting Terrorists and Terrorism in the Context of Recent Events
William Pohlhaus
A Platform for the Generation of Virtual Environments Inhabited by Intelligent Virtual Humans
Miguel Silvestre & Maria Pinto-Albuquerque
Taking the Bus in the Information Highway System
Duarte Alvim
The MulE Game Engine - Extending Online Role-Playing Games
Pedro Assunção, Luís Soares, João Luz & Ricardo Viegas
Leon Davis
Traditional and More "Exotic" .NET Languages:VB .NET, J#, C# and SML .NET*
Viktor Geller
SoundSpaces - Behavior Based Control System for Multimedia Systems
Raquel Gomes, Ricardo Seabra, João Ventura & Nuno Guedes
User Interface Considerations for Older Users
John Gould & Matthew Schaefer
Evolution Lab - The Flexible User Friendly Robot Research Tool
Thomas Larkworthy
Richard Lawrence
Understanding Disciplinary Differences: a insight into selecting effective e-learning approaches
Ilaria Liccardi
Why use an Open Source E-Voting System?
Joana Matos Penha-Lopes
Reusable Learning Objects: Theory to Practice
António Vinha
Toward a Useful Synthesis of Views on Ethical Behavior for Computer Professionals in an Interdisciplinary Environment
David Walls
11:00 P7- Iconic Programming P8-Software Engineering Design P9-Assessment P10-Databases and Artificial Intelligence
Room: 1A Room: 1B Room: 2A Room: 2B
chair: Henry Walker, Grinnell College, USA chair: Leslie Schwartzman, Roosevelt University, USA chair: Carol S. O Shea, Institute of Technology, Ireland chair: Nuno M. Marques, Universidade Nova de Lisboa, Portugal
"Iconic Programming for Flowcharts, Java, Turing, etc" "Teaching Software Engineering Through Game Design" "Assessing Students' Knowledge: Oral Exams vs. Written Tests" "Teaching Transaction Management with SQL Examples"
Stephen Chen, Stephen Morris, Claypool Kajal, Kajal Claypool, Mark Claypool Hasmik Gharibyan Alan Fekete
"The Effect of Integrating an Iconic Programming Notation into CS1" "Active-Learning Activities that Introduce Students to Software Engineering Fundamentals" "Do Computer Science Students Know What They Know: A Calibration Study of Data Structure Knowledge" "Teaching Data Modeling: Process and Patterns"
Charmain Cilliers, Andre Calitz, Jean Greyling Stephanie Ludi Laurie Murphy, Josh Tenenberg Paul Wagner
"WIPE: A Programming Environment for Novices" "Teaching Software Development Skills Early in the Curriculum Through Software Engineering" "A New Quantitative Assessment Tool for Computer Science Programs" "Infusing Critical Thinking Skills into Content of AI Course"
Georgios Evangelidis, Vassilios Efopoulos, Vassilios Dagdilelis, Maya Satratzemi Chun Wai Liew Timothy Fossum, Susan Haller M.R.K. Krishna Rao
"ETV: a Program Trace Player for Students" "Fun and Games: A New Course in Software Engineering" "Experiments in the Automatic Marking of ER-Diagrams" "Designing CIspace: Pedagogy and Usability in a Learning Environment for AI"
Minoru Terada Elizabeth Sweedyk Pete Thomas, Kevin Waugh, Neil Smith Saleema Amershi, Alan Mackworth, David Poole, Cristina Conati, Giuseppe Carenini, Heather Maclaren
12:20 Lunch
14:00 Excursion 1 Excursion 2
Parque das Nações Sintra
20:00 Conference Banquet